It’s hard to scale AR experiences that are truly immersive based on the current cost of hardware. AR headsets cost thousands of dollars and have long, difficult development cycles.
AR For Everyone has developed a consumer-based AR/VR headset that costs tens of dollars and scales across all recent smartphone models. Deployment is done within the current app ecosystem.
The buzz around AR and the power of smartphones leave a perfect “sweet spot” in the market for deepening engagement. Our headsets perfectly leverage both of these trends and opportunities while maximizing on economies of scale. What’s more, our patent-pending optics provide the widest field of view and give an ergonomic experience unachievable with our competitors’ headsets.
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41 S.Main St. Ipswich, Massachusetts, United States
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Our design allows for both 2D & 3D viewing experiences and can be used to watch, play, and develop AR/VR content. Currently for sale is a cardboard-based head-mounted display.
‘Legacy’ mode enables all existing content. Directly after assembly, all mobile VR and 360 content become available. By mounting the phone in the outward position, you can immediately enable all camera tracking AR apps and development tools.
One of the innovations of this AR/VR headset is the placement of the smartphone vertically close to the forehead. This position moves the center of gravity, reducing the tension in the head strap and allowing lighter materials to be used for the construction.
Currently, our design folds into a 1.5 x 5.5 x 6.5 box , which allows for easy packing, shipping and travel. With our lens inserts, you get the ability to run content in both 2D and 3D with a simple swappable part.
We have experimented with mice, game controllers, keyboards, and microphones. These peripherals immediately give you the ability to interact with your phone like never before. Look for our experimenter packs to learn more.
One of the many advantages of this headset is a safe hands-free, augmented reality experience. In situational games like Pokémon Go™, seeing the other players and the game at the same time is now possible. This broadens the use cases for immersive media, while allowing the user to see the outside world and maintain their bearings.