Our AR4 headsets will accommodate your smartphone for AR/VR apps. The AR4 gives you a bright eye-level display projected onto a lens. This ends up placing what seems like a widescreen TV in front of your face, while still allowing you to see the world around you.
One of the innovations of this AR/VR headset is the placement of the smartphone vertically, situating it close to the forehead. This position moves the center of gravity, which reduces the tension in the head strap and allows lighter materials to be used for the construction.
We enable the phone's main camera with legacy mode. Allowing access to all camera-based AR apps.
Currently, our design folds into a flat pack of around 7” x 7” with a 110-degree viewing angle or 3D view.
We have made sure to include access to pre-existing content with a design that accommodates 'Legacy'. This re-positions the mirror and phone for a new wearable form factor.
We have recently finished the BETA build of the headset. With our successful Kickstarter, we now move to production runs and quality assurance on the components. Expect delivery in March 2018.
AR4 designs accommodate all major Apple, Samsung, HTC, and Moto phones. If your phone is 6 inches (15.24 cm), it fits. We have designed custom apertures to handle all popular screen sizes, so you get the most pixels possible in your display.
Sit back and enjoy your favorite movies, or build the next generation of AR apps!
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Our design allows for both 2D & 3D viewing experiences and can be used to watch, play, and develop AR/VR content. Currently for sale is a cardboard-based head-mounted display.
‘Legacy’ mode enables all existing content. Directly after assembly, all mobile VR and 360 content become available. By mounting the phone in the outward position, you can immediately enable all camera tracking AR apps and development tools.
One of the innovations of this AR/VR headset is the placement of the smartphone vertically close to the forehead. This position moves the center of gravity, reducing the tension in the head strap and allowing lighter materials to be used for the construction.
Currently, our design folds into a 1.5 x 5.5 x 6.5 box , which allows for easy packing, shipping and travel. With our lens inserts, you get the ability to run content in both 2D and 3D with a simple swappable part.
We have experimented with mice, game controllers, keyboards, and microphones. These peripherals immediately give you the ability to interact with your phone like never before. Look for our experimenter packs to learn more.
One of the many advantages of this headset is a safe hands-free, augmented reality experience. In situational games like Pokémon Go™, seeing the other players and the game at the same time is now possible. This broadens the use cases for immersive media, while allowing the user to see the outside world and maintain their bearings.
We have a cross-functional team working in both hardware and content for the AR/VR headset market, with the ability to scale to any event size and a deep expertise in working with industry, defense, education, and entertainment.
Our hardware team includes an exclusive relationship with the HoloDeck ® Design Trust in Cambridge, MA and over four decades of research at MIT, Harvard and MBL.
This low-cost ar/vr headset allows for large scale deployments and accessibility on any budget.
The path forward for our headset leads us to true AR/VR/MR glasses resembling stylized sunglasses. Along this path, the AR4 Transformable enables AR/VR/MR For Everyone - the first important step to discovery of the myriad of applications and advantages.
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The AR For Everyone Software contains a variant of the MIT Open Software License, and we encourage and support the evolution of diverse, specialized software applications, especially in educational and medicine with a personal focus on autism and Alzheimer's disease. We encourage researchers in these fields to contact us.
Many elements of the AR For Everyone hardware are novel. We have filed and retain all commercial rights including US and international patent rights. We encourage and support educational use, and will be adding special classroom versions and projects. Please contact us for more information. HoloDeck® and iHoloDeck® are registered trademarks of the HoloDeck Trust, Cambridge, MA.